Author Topic: GAMERS THREAD  (Read 188888 times)

Offline Battle

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Re: GAMERS THREAD
« Reply #975 on: January 08, 2019, 01:23:00 pm »

Ever since the announcement of a new game in the Alien series, the disapproval count on YouTube grew exponentially within hours.


Just sayin'... :-\

Offline Battle

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Re: GAMERS THREAD
« Reply #976 on: January 08, 2019, 08:20:16 pm »


Some actual gameplay footage. Alien: Blackout certainly looks good. I wouldn't mind playing it on the PS Vita.


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Offline Battle

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Re: GAMERS THREAD
« Reply #977 on: January 12, 2019, 05:26:19 am »
Friday, 11th December 2019

How ‘Alien: Blackout’ Fits Into ‘Alien: Isolation,’ Perhaps ‘Alien: Isolation 2’
by Brian Crecente

“Alien: Blackout” feels like a game made for on-the-go gadgets, delivering a tense experience through its platform of choice in a way that better draws players into the xenophobic world of Amanda Ripley.

That the game — which many hoped would be a sequel to computer and console title “Alien: Isolation” — was made for smartphone and tablet feels like a choice driven by the experience, rather than some cash grab for the biggest audience possible.

“We realized that we had a concept that we can do on mobile and designed it on mobile day one,” Jukka Laakso, CEO and co-founder of developer Rival Games, told Variety earlier this week. “It is something that captures the feel of the first movie.”

Specifically, TQ Jefferson, vice president of external development at FoxNext, said they took inspiration from one of the scariest moments of that 1979 movie.

“There is this great scene in the first movie where Tom Skerritt is in one of the ducts and he has a motion sensor on him,” Jefferson said.

“And they’re walking him through the ducts saying, ‘Go here. Go there.’ They say, ‘Wait, stop, it’s on top of you.’

It’s an incredible scene where he’s saying, ‘I’m not seeing it,’ and it’s getting closer and closer and then it’s on him and he turns around and it’s right there.

It’s a jump scare, one of the best scares of the film.

“That is how we ratchet up the tension in the game and the jump scares.”

In our time with the game, spent playing “Alien: Blackout” on an iPad, we were able to play through the first couple of missions of the game.

The set-up is that you play as Amanda Ripley, daughter of Ellen Ripley.

The game actually takes place in the same universe as the films and as “Alien: Isolation” and even has the same voice actor for Amanda Ripley.

Specifically, it takes place some time after that game, though Jefferson notes that there are no specific time mentions, so we don’t know just how long after “Isolation” it takes place.

“There is room for an ‘Isolation 2,’” he said, “Or beyond that.

We know fans are really excited about ‘Isolation 2,’ so we’re not going to dash that opportunity.

When we started this project we thought about things like, is this going to get in the way of ‘Isolation 2’?”

He added that “Isolation 2” is currently not in development.

The game opens on a ship unknowingly docking with the station for repairs only to discover they’re trapped there with the xenomorph.

It’s the player’s job as Ripley to guide the four crew members through the levels of the station to retrieve the parts they need to repair the ship and escape, with Ripley.


The gameplay chiefly takes place through the interface that Ripley is using while hiding in the ductwork to avoid the Alien. The device, which happens to look a lot like a tablet, is connected to the system’s cameras, door controls, and motion detectors.

It also allows Ripley to direct the team members.

Players use the top down schematic view of the floor the crew is on to open doors, turn on motion sensors and view cameras with taps on the screen.

Players can use power to activate up to five things at once: any assortment of motion sensors and doors.

They can also tap between cameras at will, or just use the map view to see the dots where crew members are located.


The alien only shows up if seen through a camera or when spotted by a crew member — who is often screaming and running — or on a motion sensor when they move.

Touching on a crew member also brings up commands to hurry or sneak, hide or come out of hiding, stop or go. A player can also draw on the screen to show where to head.

The problem is that the more you issue direct commands to a crew member, the more noise you make. The more noise you make, the greater the possibility that the Alien will stop hunting those hapless crewmembers and instead turn its attention to you.

This is where things get a little more interesting.

As you play the game, focused on the tablet in Ripley’s hands, you can also tap to drop out of that view and into a first-person view of Ripley as she sits in the ductwork by a door.

If the Alien is coming, you’ll hear it and maybe even catch some movements. When that happens, players need to manually close the door to protect Ripley or it’s...

---game over, man.




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https://variety.com/2019/gaming/features/alien-blackout-hands-on-1203105507/
« Last Edit: January 12, 2019, 01:27:57 pm by Battle »