Author Topic: GAMERS THREAD  (Read 256131 times)

Offline Battle

  • Honorary Wakandan
  • *****
  • Posts: 9854
  • M.A.X. Commander
    • View Profile
« Reply #1050 on: March 18, 2020, 02:25:08 pm »
Wednesday, 18th March 2o2o (Originally published Thursday, 14th March 2o2o)
Before Atari, this Black man invented the first video game console with changeable cartridges
by Francis Akhalbey

In an era where it was deemed impossible to develop a video gaming console that could afford the luxury of swapping cartridges let alone have its very own microprocessor, Gerald Lawson broke the status quo.

Though the Fairchild Channel F, which was released in the 1970s with Lawson as lead developer did not gain as much prominence as Atari, Sega and Nintendo, the ingenuity behind it paved the way for the evolution from single video game consoles to those that allow players to change cartridges as and when they please.

Born December 1st, 1940, in Brooklyn, New York, Lawson’s interest in electronics started at a very young age.

Speaking with Vintage Computing, Lawson recalled some of the unusual toys he received from his father including the Irish Mail.

“The Irish Mail was a hand car that operated on the ground. It was all metal, and you could sit on it. You steered it with your feet, and it had a bar in the front, and the bar with a handle. You’d crank it, and it would give you forward or backward motivation, depending on which way you start with it. I was probably the only kid in the neighborhood who knew how to operate it, so I used to leave it out all night sometimes. I’d find it down the block, but no one would take it, because they didn’t know how to operate it,” he said.

Lawson also credits his mother, who ensured he attended a prestigious almost all-white public school and one of his teachers, Ms. Guble, for making him believe anything is possible.

He also admitted this influence further sparked his interest in becoming a scientist.

“I had a teacher in the first grade — and I’ll never forget that — her name was Ms. Guble. I had a picture of George Washington Carver on the wall next to my desk. And she said, “This could be you.” I mean, I can still remember that picture, still remember where it was,” he said.

As a young kid through to his teens, Lawson, without any formal training in electronics whatsoever had achieved quite some remarkable feats.

In the 1940s, he had his own amateur radio station in Jamaica, Queens, which he had an operating license.

He also made walkie-talkies which he sold and repaired televisions some part of his teenage years.

After studying at Queens College and the City College of New York, Lawson had working stints at Grumman Aircraft, Federal Electric, PRD Electronics and Kaiser Electronics.

After securing the Kaiser Electronics job, whose scope of work was centered on military technology, he moved to Silicon Valley, according to Engadget.

As one of the few Black engineers in those times, Lawson admitted the race factor affected his job prospects, but the end results of an accomplishment was satisfactory.

“It could be both a plus and a minus. Where it could be a plus is that, in some regard, you got a lot of, shall we say, eyes watching you. And as a result, if you did good, you did twice as good, ’cause you got instant notoriety about it.”

Lawson’s time at Fairchild Semiconductor, where his ingenuity contributed to the birth of the first ever console with changeable cartridges began in 1970.

From the freelance engineering department to being made the Chief Hardware Engineer and director of engineering and marketing for their video game division, they were pessimistic about the functionality of the Fairchild Channel F as they feared it may cause an explosion among other things.

“We were afraid — we didn’t have statistics on multiple insertions and what it would do, and how we would do it, because it wasn’t done. I mean, think about it: nobody had the capability of plugging in memory devices in mass quantity like in a consumer product. Nobody,” he said.

After the development of the Fairchild Channel F, another hurdle they had to jump was getting certification from the FCC as it was “the first microprocessor device of any nature” to go through testing.

They were, eventually, able to sail through.

Speaking with Mercury News about how he was able to achieve the almost impossible, Lawson said:

“The whole reason I did games was because people said, ‘You can’t do it,’”

“I’m one of the guys, if you tell me I can’t do something, I’ll turn around and do it.”

At Fairchild, Lawson was among the very few black members of the Homebrew Computer Club, a computer hobbyist group in Silicon Valley which had Steve Jobs and Steve Wozniak as members.

In 2011, Lawson was honored by the International Game Developers Association (IGDA) for his contributions to the cartridge concept.

He passed away on April 9, 2011, at the age of 70 after a long battle with diabetes.

« Last Edit: March 18, 2020, 02:26:39 pm by Battle »

Offline Battle

  • Honorary Wakandan
  • *****
  • Posts: 9854
  • M.A.X. Commander
    • View Profile
« Reply #1051 on: March 30, 2020, 02:03:52 pm »
Monday, 30th March 2o2o
Kosteniuk Crowned Isolated Chess Queen as Krush Recovers from COVID-19
by Jennifer Shahade

On Saturday, March 21st, Botez Live and US Chess Women hosted the Isolated Queens Swiss, a blitz tournament on open to female players of all ages.

85 players participated including over 30 streamers, who gave running commentary on their twitch channels.

Women and girls from six continents played, many practicing social isolation to stymie the scourge of COVID-19.

One of our most beloved American players, Grandmaster Irina Krush played in quarantine while recovering from coronavirus.

On Friday night, March 20th, the seven-time US Women’s Champion revealed to her many fans and friends that she had been diagnosed with COVID-19.

That post is public, and can be read here.

Feeling somewhat better the next morning, Irina jumped into the stacked blitz event.

"I was tired of laying around unproductively for a week…was it hard to play? It was fine…I mean, of course I wasn’t being super evocative in my twitch stream, since I had to conserve my breath, and I probably would’ve had a stronger reaction to my bad moves under other circumstances."

This was Irina’s very first time streaming.

“I felt I should have gotten a prize just for figuring out how to stream. It was definitely my biggest creative achievement of the tournament, and maybe top ten of my life :)

Irina did end up getting 7.5/10 for joint 2nd, and perhaps more vitally, an afternoon of absorption.

On March 26th, after this article was posted, Irina wrote another heartfelt update on Fakebook about her health.

“The virus has not been an easy opponent, but I am hopeful that this wave will recede too.”

Would You Like To Know More?

Offline Battle

  • Honorary Wakandan
  • *****
  • Posts: 9854
  • M.A.X. Commander
    • View Profile
« Reply #1052 on: April 01, 2020, 02:46:48 pm »
Wednesday, 1st April 2o2o
Arianne Caoili Passes Away
by Peter Doggers

Arianne Caoili

December 22, 1986 - March 30th, 2020

Born in Manila, Arianne Caoili learned chess at the age of six and was a WIM (Woman International Master).

Arianne Caoili, a former Oceania women's chess champion, Woman International Master, and an incredibly versatile human being, has died due to the consequences of a car crash.

Ms. Caoili, the wife of Armenia's number-one grandmaster Levon Aronian, was 33 years old.

On March 15th, the Armenian state news agency reported that Caoili was in serious condition after a car crash in Yerevan.

Alone in her car, she reportedly lost control and crashed into a concrete barrier under a bridge.

She was brought to the Astghik Medical Center, where doctors initially said her condition was serious, but later they reported positive dynamics in Caoili's condition.

She was kept in an induced coma.

On the evening of Monday, March 30th, Aronian shared the terrible news that Caoili had passed away.

He did so in a moving Tweet which, at the time of writing, has over two thousand replies with condolences.

Caoili was born in Manila, the Philippines, on December 22, 1986, the younger of two sisters born to a Dutch mother and a Filipino father, who was a minister.

The family moved to Australia in 1989.

She was an active chess player in her youth and won her first major title on her 14th birthday when she came first in the Asian girls under-16 championship in Bagac, the Philippines, in 2000.

Her most successful year as a chess player was 2009, when she won both the London Chess Classic Women's Invitational tournament and the Oceania Women's Zonal Championship.

Ms. Caoili changed federations in 2004 and began representing Australia, the country she represented in five Olympiads.

Before that, she had played twice for the Philippines.

She became known to the wider Australian public in 2006 when she participated in the fifth season of 'Dancing with the Stars'.

She did quite well, finishing in second place with her dance partner Carmelo Pizzino.

Ms. Caoili wasn't an active chess player herself anymore, but she was incredibly busy with a wide variety of projects and engagements.

She visited Aronian occasionally at chess events to support him.

"I wouldn't say I'm a great player, but I am good enough to be nervous enough!" she said.

Caoili and Aronian were engaged in 2015 and married in September 2017 in Yerevan, in the presence of the then Armenian President Serzh Sargsyan and his wife.

Ms. Caoili was multi-talented.

By education, she was an economist with a Ph.D. on "Russian foreign policy, especially its economic and business relations with Armenia on a state and individual level."

She spoke several languages fluently and loved mountain climbing, cycling, and cooking.

Her Twitter bio lists many more interests such as the economics of space, foresight, ESG funds +SWFs, music, dance, and boxing, apart from chess.

She owned a jazz club in Yerevan and recorded an EP in Australia.

After working as a consultant at Price Waterhouse Coopers, she became the managing director at the global strategy consulting firm Akron, which is active in public policy and economics.

In this role, she advised international leaders, including the Armenian president.

She also co-founded a newspaper in Armenia.

Ms. Caoili was also involved in several philanthropic initiatives in Armenia.

In 2018, she made a 2,000-km bike tour through Turkey, Iran, and Armenia to raise funds for the Children of Armenia Fund, which, among other activities, builds schools where chess is now taught.

"I'm really proud of that," Caoili said.

"It was a lot of fun, and the central message, besides the historical context and how interesting that was, was to drive home that sport and chess is really important for kids."

« Last Edit: April 01, 2020, 04:40:19 pm by Battle »

Offline Battle

  • Honorary Wakandan
  • *****
  • Posts: 9854
  • M.A.X. Commander
    • View Profile
« Reply #1053 on: April 04, 2020, 08:48:32 am »
Saturday, 4th April 2o2o
This Sega Genesis Mini Is Now My Go-to Stress Reliever
by Anthony Rotunno

A common question I have been asked ever since New York and many other states enacted strict stay-at-home orders:

Would you consider moving home with your parents?

It makes sense that these uncertain times are driving millennials (even “older,” married ones like myself) to seek the emotional and physical comforts of home.

But my answer is always no, and not just because of the risk of transporting the virus from the city to the suburbs.

With the press of a button, a little gadget in my apartment will instantly transport me to my childhood living room, and I can spend hours not obsessing over the rising death toll, how many more days it will be before my husband and I need to shop for groceries again, or if we’ll have any money left in our retirement savings by the end of this pandemic.

No, it’s not a teleportation device:

It’s a Sega Genesis Mini.

Just like the actual Sega Genesis I grew up playing, I have my mom to thank for the mini, which she bought as a host gift of sorts the first time my husband and I invited our families to our Bushwick apartment for Thanksgiving.

I suspect she thought it would provide the sort of easy entertainment one needs to keep their brothers’ and sisters’ (and even parents’) minds off of the fact that they would be crammed into an apartment together for hours.

Now stuck inside that same apartment with my husband and cat for who knows how much longer, the system has become an almost daily hero for that very reason.

To anyone who grew up playing Sega Genesis, the mini-console functions more or less exactly as you remember its older sister working — except for the fact that the games are built-in, so no swapping (or blowing on) cartridges is necessary.

It comes with two controllers, and when I pick one up, I’m hit with a wave of nostalgia and muscle memory that I imagine is similar to the feeling a high-school baseball star might get from putting on his old glove decades later.

The array of games is delightful, from Sonic the Hedgehog to Toejam & Earl to Altered Beast (which I couldn’t beat then and still can’t now), with the system boasting 40 in total.

It also comes with the cords needed to hook it up to most TVs.

Technophiles should know that I am one of those people who used an iPhone SE until this year, meaning I don’t care about the latest and greatest technology and am thus blind to some of the system’s finer details that Serious Gamers might nitpick.

That said, our friends at Polygon — who are as serious about gaming as it gets — had more good things to say about the mini Sega Genesis than bad things.

Also: With newer systems like the Nintendo Switch sold out seemingly everywhere, the Sega Genesis Mini, while lower-tech, presents a reasonably priced and just as addictive alternative.

If you’ve never played Sega or any of its games before, there will probably be a slight learning curve (“I still don’t get the point of the presents,” was my husband’s quick take after a recent two-hour Toejam & Earl game).

But if a 6-year-old me could learn them then — without the benefit of YouTube tutorials — it’s fair to say anyone that age or older can learn them now.

And as our guides to quilting and knitting and drawing and origami and scrapbooking suggest, being stuck at home is as good a time as any to learn a new skill.

Would You Like To Know More?

Offline Hypestyle

  • Honorary Wakandan
  • *****
  • Posts: 5903
  • Intellectual Conqueror
    • View Profile
    • Hypestyle's Homebase
Re: black IT specialist wants to design new Marvel MMORPG
« Reply #1054 on: April 08, 2020, 06:18:05 am »
black IT specialist wants to design new Marvel MMORPG
Be Kind to Someone Today.

Offline Battle

  • Honorary Wakandan
  • *****
  • Posts: 9854
  • M.A.X. Commander
    • View Profile
« Reply #1055 on: April 08, 2020, 09:35:38 am »
Wednesday, 8th April 2o2o

From the article:

Mike Davenport

I am a 47 year-old husband and father of four. I am an IT Specialist for the Department of Defense and an avid comic fan. As a young man I first got interested in comics with graphic novels like the X-Men "God Loves, man kills". Growing up in the inner city of Washington DC in the 70's and 80's, the imagery spoke to me and I was hooked.

I got into computers very late in life, my first PC belonging to my wife. After some degrees and certifications, I work with them for a living...go figure. It was the same for gaming, as a late bloomer, it was mostly PC games for me, especially once I tried my first MMO, City of Heroes. Here was a melding of the two things that I loved. Through CoH I discovered a certain creativity I never thought I had in a virtual world that drew you in like a good book.

After years of playing and creating, City of Heroes ended and although there were a couple of offerings trying to fill the gap, none rose to the potential that I saw in City of Heroes. I always felt that the game had a potential that was limited by the technology of the time and was sunsetted for reason not having anything to do with it's potential. It was this potential, what CoH could have been, what it was moving toward by the time it closed was a motivating factor for this site.

Why Marvel?

Going back over my copy of The Official Handbook of the Marvel Universe Deluxe Edition, I realized Marvel had unwittingly already laid the narrative ground work for a game that was even more expansive than City of Heroes, DC Universe Online, Champions Online, or even Marvel Heroes. My plan was to structure those ideas into a cohesive presentation, get as much input from other fans and those in the industry to sort of "crowd built" pitch game developers and eventually Marvel themselves. The key word in this day and age is buzz and getting out there presenting this idea in the right circles is how to do it. The immediate goal is get people asking "What is the Marvel Universe Online?"

Offline Battle

  • Honorary Wakandan
  • *****
  • Posts: 9854
  • M.A.X. Commander
    • View Profile
« Reply #1056 on: April 15, 2020, 05:55:34 pm »
Wednesday, 15th April 2o2o

Puzzle games inspired by the one & only classic puzzler, Tetris, can be a lot of fun.

Dr. Mario World Championship Top 8, Part 1

Meet some of the best Dr. Mario World players in a high stakes championship tournament.

Just Heather versus dmwit

The objective in the game is to help Dr. Mario defeat the number of on-screen virus before your competitor.

Although this video was recorded last year, makes the game even more relevant considering the entire globe is dealing with the COVID-19 pandemic today.

« Last Edit: April 19, 2020, 05:34:56 am by Battle »

Offline Battle

  • Honorary Wakandan
  • *****
  • Posts: 9854
  • M.A.X. Commander
    • View Profile
« Reply #1057 on: April 21, 2020, 07:02:09 am »

Tuesday, 21st April 2o2o
The Great Carlini Gets Caught In The Infamous 9 year old Asian Death Trap!

Check out these little pawn cages the player sets up on the 6th & 7th rank to defend the black king when it makes its way to h7.

« Last Edit: April 21, 2020, 06:26:57 pm by Battle »

Offline Battle

  • Honorary Wakandan
  • *****
  • Posts: 9854
  • M.A.X. Commander
    • View Profile
« Reply #1058 on: May 16, 2020, 09:43:43 pm »
Friday, 20th March 2o2o
Ubisoft finally fends off Vivendi takeover bid through Tencent partnership

Ubisoft has successfully gotten Vivendi out of its hair.

The gaming publisher and the multimedia conglomerate have agreed to a deal in which Vivendi will fully divest itself of Ubisoft, ending once and for all a yearslong effort by Vivendi that was seemingly intended to take control of Ubisoft.

Vivendi currently holds a 27.27 percent stake in Ubisoft, amounting to nearly 30.5 million shares, making it by far the largest stakeholder in Ubisoft.

It will sell off that entire portion of the company. Under the terms of the deal, Vivendi may not acquire any shares in Ubisoft for a period of five years following the closing of the transaction.

The agreement is a win-win.

Vivendi’s bid to gain control of Ubisoft — which it repeatedly denied was actually an attempt at a hostile takeover, even though that’s exactly what it engineered at Gameloft — ends here.

(Gameloft was founded by a Ubisoft co-founder, and the Guillemots left the mobile publisher “with regret” amid Vivendi’s takeover.)

That means that Ubisoft gets to continue operating as an independent company.

Meanwhile, Vivendi spent €794 million over the past three years to gradually acquire its shares of Ubisoft, and it’s now selling that stake for €2 billion, Vivendi said in a news release.

The company told Polygon that it had no further comment on the deal.

“The evolution in our shareholding is great news for Ubisoft,” said Yves Guillemot, CEO and co-founder of Ubisoft.

“It was made possible thanks to the outstanding execution of our strategy and the decisive support of Ubisoft talents, players and shareholders. I would like to warmly thank them all.”

Ubisoft said today that it is confirming the financial targets for its 2017-18 and 2018-19 fiscal years.

Vivendi’s stake is being split across a number of different parties.

Ubisoft itself is buying back as much as 8.1 percent of its shares from Vivendi from 2019 through 2021.

Guillemot Brothers SE — which represents Ubisoft’s founding Guillemot family — is buying 2.7 percent of the company in a cash transaction with Vivendi.

That purchase will increase Guillemot Brothers SE’s stake to 15.6 percent overall.

Under the terms of the agreement, Ubisoft is welcoming two groups into the fold as “long-term investors”:

the Ontario Teachers’ Pension Plan — an independent organization that administers pensions for about 318,000 teachers in Canada’s most populous province — and Tencent, the Chinese conglomerate that is already a major player in the gaming space.

Ontario Teachers’ is acquiring 3.4 percent of Ubisoft’s shares, while Tencent is buying 5 percent of the company.

Neither investor is getting a seat on Ubisoft’s board of directors.

The agreement prohibits Tencent from transferring its shares or increasing its voting rights or ownership stake in Ubisoft, a clause meant to prevent another Vivendi situation from arising.

The Ubisoft-Vivendi deal also entails a “strategic agreement” between Ubisoft and Tencent under which Tencent will “operate, publish and promote several of Ubisoft’s most successful titles on PC and mobile in the Chinese market,” Ubisoft said in a separate announcement.

“We are honored to start this new chapter of our relationship with Ubisoft, and to be able to bring many of Ubisoft’s creative and renowned titles to our Chinese customers,” said Martin Lau, president of Tencent, in the news release.

Ubisoft and Tencent did not name specific games that they’re planning to launch in China together.

Asked for further information, a Ubisoft spokesperson told Polygon that the company has “nothing to share beyond what’s in the release.”

Tencent is currently valued at more than $550 billion.

The Chinese internet giant runs QQ, a massively popular web portal and messaging service, and the billion-user social network WeChat.

It is also the largest gaming publisher in the world by revenue.

Tencent Games owns League of Legends developer Riot Games, and has significant stakes in companies such as Finnish mobile publisher Supercell (84.3 percent) and Unreal Engine developer Epic Games (40 percent).

In addition, Tencent Games partnered with PlayerUnknown’s Battlegrounds maker PUBG Corp. to publish the game in China; it also worked with PUBG Corp. to develop the mobile version of PUBG, and is publishing it worldwide.

The remaining 8 percent of Vivendi’s shares will be sold to qualified investors through an accelerated bookbuild, under which the shares will be offered only through March 21st.

Ubisoft said that if there’s significant interest, the size of this offering could rise by up to 1.5 million shares, which would accordingly reduce the shares that Ubisoft has to buy back.

Would You Like To Know More?
« Last Edit: May 19, 2020, 09:25:04 am by Battle »

Offline Battle

  • Honorary Wakandan
  • *****
  • Posts: 9854
  • M.A.X. Commander
    • View Profile
« Reply #1059 on: May 20, 2020, 06:39:47 am »
Wednesday, 20th May 2o2o
Intellivision® Amico™ Family-friendly video game entertainment system

Meet Amico, a family-friendly video game system that's safe for kids and brings back the fun of playing together again!

We are on a mission to make video gaming accessible to everyone, regardless of age or skill level.

This is more than a retro-style console – we want to use technology for good, inspiring people to connect and spend quality time together as they have fun.

Hear more about our vision and how we plan to reintroduce multiplayer “couch co-op” to the world.

“At Intellivision, our mission is to use technology to bring family and friends back together by delivering simple, affordable, family-focused entertainment to everyone.”  - Tommy Tallarico, CEO

« Last Edit: May 20, 2020, 06:59:09 am by Battle »

Offline Battle

  • Honorary Wakandan
  • *****
  • Posts: 9854
  • M.A.X. Commander
    • View Profile
« Reply #1060 on: May 21, 2020, 09:36:23 am »
Thursday, 21st May 2o2o
Why XBOX Failed In Japan


« Last Edit: May 21, 2020, 09:40:02 am by Battle »