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Sam Wilson
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« Reply #1 on: October 08, 2009, 02:48:59 PM » |
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Wktf’s Reviews
Daredevil #501 Marvel Comics Written by: Andy Diggle Drawn by: Roberto De La Torre Cover by: Esad Ribic
A new creative team has taken over this book and it’s the fourth major team since the title’s Marvel Knights relaunch so many years ago. Kevin Smith and Joe Quesada’s incredibly tepid run was followed by the nearly reverential Bendis/Maleev team. While Bendis hit Alias earlier than Daredevil, it certainly feels like this is the book that put him and Maleev on the map at Marvel. Bendis left Daredevil with a huge status quo change out of which Ed Brubaker and Michael Lark had to work their way out, but this team’s equally excellent run of storytelling ended by literally changing the Daredevil paradigm Frank Miller created nearly thirty years ago, with Daredevil not only joining The Hand but offering to lead them. How was the new creative team’s first issue catching the ball Bru and Lark passed off to them?
Outstanding. Just awesome. Diggle had already given us a bit of a preview, with artist Billy Tan, of what he’d be setting up here in the Dark Reign – The List: Daredevil one-shot, much of which is recounted in the first act of this issue. But with this issue we see Daredevil wrestle with his conscience and even his very soul while seemingly unflinchingly make the choices that will take him, ironically motivated by his sense of moral obligation and justice, irrevocably down a path toward damnation. Is The Hand an army that a man, who believes he is just and righteous, can command for good? Or, through the actions required to lead this army, is it an envelope of corruption and evil? Foggy Nelson, through his dialogue with Becky and Dakota brings this question to the forefront and he appears to be the mouthpiece for the new creative team on this book, a team that seems to be channeling Shakespeare’s plots for tragedies while delivering their readers what feels like the beginning of a truly epic Daredevil storyline.
Roberto De La Torre’s art is well matched to Diggle’s writing and, of course, these two worked together on Thunderbolts so they probably have a good feel for each other’s craft. Here, aided by veteran DD colorist Matt Hollingsworth, he strikes a powerful blend between Maleev and Lark with harsh camera angles and powerful shadows. His action scenes are brutal, especially the taking of Master Izo juxtaposed against Daredevil’s mournful indifference. His scenes underground in New York, in The Hand’s lair feel almost like Hell, or at least purgatory. And the very last scene, shocking as it is, has hooked me completely on this book once again, as well as on the creative team who’s now set the bar for the rest of their work incredibly high. No doubt about it. This book is my pick of the week.
Ghost Riders: Heaven’s on Fire #3 (of 6) Marvel Comics Written by: Jason Aaron Drawn by: Roland Boschi Cover art by: Das Pastoras
If you’ve been reading my reviews of Jason Aaron’s Ghost Rider then you know this book has never been as off the wall awesome as it is right now. Talk about shaking up the status quo! Not only did it turn out that Johnny Blaze and his brother Danny Ketch weren’t pawns of Hell but, rather, were weapons of Heaven. No, the renegade angel Zadkiel who created the Ghost Rider convinced Ketch into gathering the collected powers of the worlds’ Ghost Riders in order to conquer Heaven. Seriously, Zadkiel is about to wield the Almighty’s power over His creation.
Last issue, after an all out demonic battle of the two Ghost Riders, their Caretaker and the Son of Satan vs. Zadkiel’s hellspawn minions in defense of the Antichrist (yes, when phrased like that it’s a bit confusing but should all make sense if you’ve been reading along), Ketch revealed he’s sold his soul to Satan to learn the path to the Gateway to Heaven. This issue is as much about the brothers trying to find that Gateway as it is about their relationship with and to each other. Ketch, of course, is carrying serious baggage for having been manipulated by Zadkiel in a way that caused this whole mess in the first place, and Blaze is none too happy with him. Using a technique Jeff Loeb deployed back when Superman/Batman launched, we’re given dueling dialogue boxes that play each brother’s thoughts about the other off each other. The shift in attitude toward the end certainly is interesting, compared to how they start, and the two Ghost Riders have to deal with some seriously crazy heavy equipment possessed by a hysterically funny blowhard named Trull the Mighty, a conqueror from beyond the stars with a serious case of “kneel before Zod” envy. Fortunately for us, as the two brothers begin to close in on the Gateway to Heaven, Aaron brings back the nun chuck and machine gun toting nuns to make life interesting for our demonic heroes.
Aaron, Wizard’s 2008 Writer of the Year, is lighting up this storyline. It feels as nearly epic as Lord of the Rings (okay, maybe a slight exaggeration) but with only 6 comic book installments. Boschi’s art is a bit wild and even sloppy at times, but seems well suited for this visceral, angry storyline. I believe Aaron’s stepping down from Ghost Rider after this arc, but his run has been a signature run and he’s made Ghost Rider his own, much to our benefit. Pick up all of Aaron’s Ghost Rider trades. Pick up the first two issues of this series if you haven’t already and then pick this issue up. You won’t regret it.
Justice League: Cry for Justice #4 (of 7) DC Comics Written by: James Robinson Art and Cover: Maro Cascioli
Recent promotional art for Justice League of America #9 reveals a number of characters who’ve banned together in this book, including the mysterious Congorilla. So, this particular team appears to be as short lived as this seven issue series. The jury’s out, of course, on whether that’s a good thing or not but what’s for certain is that, between the triple layered story Robinson’s cooked up and scripted and the beautiful painted pages Cascioli’s delivered, this has been one sweet book so far. The premise started with Hal Jordan who’s decided he’s completely fed up with the JLA’s reactive stance and moral code that hampers how severely the heroes deal with villains, especially in light of all the heroes who’ve been killed in recent years. Accompanied by Green Arrow, Green Lantern sets out to create his own team and over the last few issues has brought together The Atom, Supergirl, the new Captain Marvel (or Shazam, what have you).
In the mean time, Congorilla (or Bill) is out for revenge against a criminal crew who slaughtered his troop of gorillas, aided by an alien named Mik who’s own lover was similarly slain. They’ve followed a trail to Paris, France where they learn, just as Hal’s band of heroes did last issue, that mega villain Prometheus has been at the center of nearly everything that’s made their lives miserable. In the mean time, the Jay Garrik has been circling the globe alerting heroes of many ilk about something that’s still a mystery to us, but has made him and Shade strange partners against a mutual problem. We can only assume that problem also is Prometheus.
While the art’s stunning, it’s the story that’s really gripping. Hal and Ray Palmer are so fed up with their histories and the status quo that they’re resorting to torturous tactics that rub against the moral fiber not just of the JLA but also of Hal’s close friend and long time ally, Ollie Queen. Green Arrow shuts Hal and Ray’s current methods down in a way that brings the team nearly to each other’s throats, much like the earliest Fantastic Four issues from the 1960s. The interplay between Hal and Ollie, and Ray and Ollie is rich with character issues. And the relationship that seems to be developing between Kara and Freddie shows all kinds of possibilities. As this team moves on Prometheus, Prometheus is moving on them. How Hal’s team integrates with Mik and Congorilla has yet to be seen, but how the JLA reacts to Hal’s methods may be seen as early as next month. This series may just be a post Final Crisis pre-new status quo interlude, but it’s one of the most compelling seemingly temporary series I’ve read in a long time.
Wktf’s Trade Review
The Sandman by Joe Simon & Jack Kirby HC DC Comics Written by: Joe Simon Drawn by: Jack Kirby
It’s no secret to anyone who’s read my comic reviews that I’m a huge Jack Kirby fan. Always have been since the first issue of Marvel’s Thor on which I laid my young hands back in the 1960s. Tales of Suspense, with new tellings of Captain America’s war time stories, only cemented me as a Kirby fan for life. Of course, I can’t claim to have read everything the King’s produced so when DC published this 300 paged HC with no less than all of The Sandman stories by the fabled Captain America team of Joe Simon and Jack Kirby, not just from their Adventure and World’s Finest Comics runs from the 1940s but also their one-shot Sandman issue from 1974, my wallet acted like it had a mind of its own.
To start out, I should mention that this is and, at the same time, isn’t the same Sandman character with whom most comics fans know. The Sandman, or simply Sand, from today’s JSA actually was the original Golden Age Sandman’s sidekick, whose civilian name is Sandy Hawkins, from the stories in this volume. The Golden Age Sandman, Wes Dodds, Sandy’s leader and mentor, is the same original character most know in trench coat, fedora, and gas mask…somewhere between The Shadow and The Green Hornet…only his costume was radically made-over before Simon and Kirby took over the book starting with 1942’s Adventure Comics #72. So, here we have a far more traditional skin-tight spandex-type full-body superhero costume primarily of golden yellow with varnishes of purple for the cowl, cloves, shorts and boots. Sandy’s costume also is primarily yellow but varnished with red, much like Bucky’s blue costume was back in WWII. Both heroes carry a single weapon, a “wirepoon” pistol that fires a wire attached to an arrow (a wire harpoon) which they can use to snag hold of speeding cars or, like Batman or Daredevil, latch on to buildings to enable them to swing through the city.
There are 26 stories in this collected volume, each a breezy and brief 10 pages long with the exception of the 20 page 1974 story at the end, so there are too many to summarize in this review. But I will say that every one of these stories (again, with the only exception of the muddled final 1974 relaunch) and, thus, the book overall, is a rollicking roller coaster ride of really great, traditional superhero fun. Make no mistake, Sandman and Sandy go up against some pretty heinous characters and far more than once this dynamic duo find themselves in serious trouble, even near death, but they manage to pull each short story out with some death defying escapes and plenty of fist throwing, jaw smashing battles with the bad guys. As much dynamism and innovative action as Simon and Kirby brought to their inaugural and brief run on Marvel’s Captain America, they actually brought significantly more of it here. Sure, despite his more traditional superhero garb and behavior here, The Sandman is a man of mystery, haunting criminals in their dreams by bringing “nightmares of terror to the guilty” while delivering “hope to the innocent.” But this superhero duo clearly was meant to capitalize on the success of Batman and Robin, and of Captain America and Bucky, and this creative team delivers the goods. Joe Simon proves masterfully imaginative in the many plots, stories and dialogue he was able to cook up while Kirby unleashes the trademark distorted and highly kinetic action scenes that made him the model to which other comic book artists aspired from the 1940s right up through to today.
“The Sandman by Joe Simon & Jack Kirby” reprints, for the very first time, the Sandman stories from Adventure Comics #72 - 91, 100 and 102 from 1942 – 1946 (Sandman stories must not have appeared in the Adventure Comics issues DC skipped over for this book), World’s Finest Comics #6 & 7 from 1942 and, again, 1974’s Simon/Kirby Sandman #1 relaunch. It also contains additional Sandman cover art for Adventure Comics #92 – 97 and #101, as well as an Introduction by Kirby historian John Morrow (publisher of the Jack Kirby Collector) and an Afterword by Mark Evanier, writer of the Eisner Award winning Kirby: King of Comics.
I can’t recommend this book highly enough. Reading only a few stories at a time I found myself really looking forward to picking this volume up to dive back into the new adventures of Wes Dodds and Sandy Hawkins, The Sandman and Sandy. And what better review can I give than that? These stories alone prove that Simon and Kirby made one of the best creative teams in all of comics. As an added bonus, DC wisely chose not to reprint these stories on higher quality, glossier paper thus giving each one the feel of the original comic book reading experience.
On a side note, I read a December DC solicitation for Blackest Night: JSA where Sand (the adult Sandy) is going to have to battle a risen and undead Wes Dodds. After having read this joyful book and seeing these partners in action, I’m actually now dreading picking this mini-series up. I suppose that’s the point, like having the undead Aquaman attack Mera or the risen Graysons and Drakes attack Dick and Tim. But somehow, in light of this volume, the upcoming confrontation between Wes and Sand just feels worse and far more upsetting.
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